Big Mech Energy Idle — baseline economy simulation

A headless simulation of the current build, before any balance changes · seeds 0xc0ffee..0xc11fee · lines show the median run of 3 seed(s). Measuring the current untweaked build against the intended 30-60 calendar-day target.

Content consumption (the rush)

A1. Overlords defeated vs ACTIVE hours (the rush)0246810051015active play (hours)overlords (0-11)aggressiveaveragecasualA2. Overlords defeated vs CALENDAR days (target 30-60d to finish)target02468100102030calendar (days)overlords (0-11)aggressiveaveragecasual

Ascension sawtooth

B. Frame level over time (the ascension sawtooth)0100200300051015active play (hours)frame levelaggressiveaveragecasual

Anti-snowball margin

C. Anti-snowball margin: DPS (solid) vs current wave HP (dashed), log101e01e51e101e151e201e251e30051015active play (hours)log10 valueaggressive dpsaggressive waveHPaverage dpsaverage waveHPcasual dpscasual waveHP

Currencies

D. Currency balances over time (aggressive), log101e01e101e201e30051015active play (hours)log10 balancescrapcomponentsalloycores

Milestone timeline

Milestone timeline (calendar days) — bars: overlord kills, ticks: unlocks/ascensions0d10d20d30daggressiveO1 Synth CEO — 0.1h active / 0.0d1O2 Synth CEO Exo-Frame — 0.2h active / 0.0d2unlock: Drones — 0.0dO3 DJ Leggs — 0.4h active / 0.0d3unlock: Pets — 0.0dO4 Sparky Boi — 0.4h active / 0.0d4unlock: Training Yard — 0.0dO5 Sir Loin — 0.4h active / 0.0d5unlock: The Foundry — 0.0dO6 Sir Cumference — 0.6h active / 0.0d6unlock: The Smelter — 0.0dO7 Sir Pent — 0.8h active / 0.0d7unlock: Supply Lines — 0.0dO8 MechCorp HQ — 2.0h active / 0.6d8unlock: Hostile Takeover — 0.6dO9 MechCorp Data Center — 10.0h active / 2.9d9unlock: Compute Grid — 2.9dO10 MechCorp City — 14.0h active / 4.1d10unlock: Districts — 4.1dO11 Sol — 16.6h active / 4.7d11unlock: Star Harvest — 4.7daverageO1 Synth CEO — 0.1h active / 0.0d1O2 Synth CEO Exo-Frame — 0.1h active / 0.0d2unlock: Drones — 0.0dO3 DJ Leggs — 0.3h active / 0.0d3unlock: Pets — 0.0dO4 Sparky Boi — 0.7h active / 0.0d4unlock: Training Yard — 0.0dO5 Sir Loin — 1.2h active / 1.0d5unlock: The Foundry — 1.0dO6 Sir Cumference — 4.9h active / 4.0d6unlock: The Smelter — 4.0dO7 Sir Pent — 6.7h active / 6.0d7unlock: Supply Lines — 6.0dcasualO1 Synth CEO — 0.1h active / 0.0d1O2 Synth CEO Exo-Frame — 0.1h active / 0.0d2unlock: Drones — 0.0dO3 DJ Leggs — 0.2h active / 0.0d3unlock: Pets — 0.0dO4 Sparky Boi — 0.3h active / 0.0d4unlock: Training Yard — 0.0dO5 Sir Loin — 0.5h active / 1.0d5unlock: The Foundry — 1.0dO6 Sir Cumference — 1.7h active / 5.0d6unlock: The Smelter — 5.0dO7 Sir Pent — 3.0h active / 9.0d7unlock: Supply Lines — 9.0d

Summary

metricaggressiveaveragecasual
outcomecompletedwalled (stall)walled (stall)
overlords defeated11 (8–11)7 (7–7)7 (7–7)
total active time16.6h (11.9–22.2h)16.6h (12.9–18.9h)12.6h (11.9–13.4h)
total calendar time4.7d (3.0–6.4d)16.0d (12.0–18.0d)37.0d (35.0–40.0d)
final wave / tier30 / T12290 / T8300 / T8
ascensions1177
O1 reached0.1h / 0.0d0.1h / 0.0d0.1h / 0.0d
O2 reached0.2h / 0.0d0.1h / 0.0d0.1h / 0.0d
O3 reached0.4h / 0.0d0.3h / 0.0d0.2h / 0.0d
O4 reached0.4h / 0.0d0.7h / 0.0d0.3h / 0.0d
O5 reached0.4h / 0.0d1.2h / 1.0d0.5h / 1.0d
O6 reached0.6h / 0.0d4.9h / 4.0d1.7h / 5.0d
O7 reached0.8h / 0.0d6.7h / 6.0d3.0h / 9.0d
O8 reached2.0h / 0.6d
O9 reached10.0h / 2.9d
O10 reached14.0h / 4.1d
O11 reached16.6h / 4.7d
ascension cycles (active h)0.1, 0.1, 0.2, 0.0, 0.0, 0.1, 0.2, 1.2, 8.0, 4.0, 2.60.1, 0.0, 0.2, 0.4, 0.5, 3.7, 1.80.1, 0.0, 0.1, 0.1, 0.1, 1.2, 1.3