# MechMaxxing | Big Mech Energy Idle Wiki

MechMaxxing is a typed dataflow graph, the heart of the game. The **Mech Core** (always at the center, upgradeable) generates Power; wires carry it into **Attack** modules (punch, shoot, sweep…) which apply it to the horde. **Boosters** multiply Power inline; **Tuners** plug into an attack's modifier ports to raise its crit chance, crit damage, power, or fire rate. Salvaged **Power** parts add extra (auxiliary) Power on top of the Core.

- **Flow ports** (teal) carry Power. **Modifier ports** (purple) accept Tuners.
- **Splitting penalty:** a power output divides evenly among everything it feeds; wire one output into two attacks and each gets half. Each Ascension grows the Core another output, so you can feed more attacks at full strength.
- **Supercharge:** wire several Core outputs into the same attack and their Power *adds*, at full value. Pile taps onto one weapon for a monster hit.
- **Stacking penalty:** the first Booster in a line is full value; every Booster after it keeps half the bonus of the one before (shown on the module and in the wire color: green clean, yellow penalized, red heavy). More is always more, just less more. The [Grid's](/wiki/compute-grid/) **Lattice Conductance** buys the penalty back, forever, asymptotically.
- Same-stat tuners stack additively; boosters multiply, minus the stacking penalty.
- The assembly floor is large: drag empty space to pan, scroll to zoom, and use the corner buttons to reset the view.
- Drag parts onto the board, click an output port then an input port to wire, click a wire to cut it.
